We do not judge potential candidates on the basis of the school they attended (or didn’t) and therefore do not recommend any particular school(s). As much as we would like to keep on the forefront of universities offering animation and/or computer visualization programs, we do not know the details of all programs. We have listed schools that offer courses in animation but please know that this is simply a list. If your school is not on our list, this does not mean that you are unqualified to apply to Pixar.
We look at your work first, typically in the form of a videotaped reel. If the reel shows mastery or great potential in the area(s) of animation, lighting, modeling, or writing shaders, we then look at the resume to see your background and experience.
In choosing an animation related school, look for one that focuses on traditional skills, drawing, painting, sculpture, cinematography. Ask the school how they will help you build an effective portfolio of your work: not merely a collection of your assignments, but a well developed presentation of your unique point of view, and your technical skills. Also ask the school how well integrated their theatre and film departments are with their 2D and 3D art departments.
Learn enough about computer graphics to know how they work in general. Look for a school that has not substituted electronic arts for traditional (or vice versa). Ask them about how they balance the two. Avoid just learning packages of software. Today’s packages will be replaced several times during your school career, and many studios use proprietary software that you cannot learn in school anyway. Learn enough to know you can learn it, but concentrate on the more expressive traditional skills.